As far as European roleplaying titles go, this is absolutely the best example one could hope to find. It’s not a poorly made game in the least. There’s no challenge in that, it’s just throwing shit at a wall and seeing what sticks. This is evidenced in the boss fights, which often rely on guesswork in order to beat, as players figure out the one convoluted, obscure strategy required in order to win. It seems CD Projekt couldn’t strike the right balance between character development and challenge, so just didn’t bother. If you spam your shield spell and unlock finishing moves, regular fights go from almost impossible to an insulting joke. Yet, by the time the game ends, you’ll be cleaving through enemies like butter. Geralt of Rivia, the titular Witcher, starts off pathetically weak and unable to properly defend himself, an issue that’s not helped by the broken targeting system, unresponsive controls, and the aggressive enemies that surround our hero and attack from all angles - you can’t even parry multiple enemies without unlocking it on the character skill chart, and even then it doesn’t always work. Roleplaying games always risk sporting an imbalanced fighting system that sees a game get easier as the player levels up, but nowhere has this problem been more prevalent than here. The first thing you’ll notice with The Witcher 2 is that its combat is utterly ridiculous.
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